Amid future workplace planning, businesses must not ignore virtual reality
The shift toward more distributed workforces may accelerate workplace adoption of VR. For CIOs, now is the time to consider practical IT issues.
The shift toward more distributed workforces may accelerate workplace adoption of VR. For CIOs, now is the time to consider practical IT issues.
Facebook is expected to make better use of its 2014 acquisition of Oculus, which made VR headsets — a move that has not paid off so far.
Mark Zuckerberg has been making news lately by talking about the “metaverse", citing it as the future of Facebook, and the internet.
Microsoft announced Microsoft Mesh, a VR platform that Redmond hopes will eventually be used for holographic meetings and other uses.
The Mesh platform supports holographic experiences and mixed reality apps for users of HoloLens and VR headsets, plus devices and PCs.
Asia Pacific spending on AR/VR is expected to reach $7.5 billion in 2019, representing an increase of more than 100 per cent from 2018.
Dell EMC’s president and global CTO, John Roese, believes we’re in a “transitional phase” in the evolution of the IT industry.
The enterprise virtual reality (VR) hardware and software market is predicted to exceed a 12 fold increase over the coming seven years.
Spending on augmented reality and virtual reality within Asia Pacific is forecast to reach US$11.1 billion in 2018, as enterprise use cases increase.
Microsoft has launched HoloLens in Singapore, creating new market opportunities for developers and partners across the channel.
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